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Dwarf fortress adventure mode training
Dwarf fortress adventure mode training












The more contact area the larger the wounds you inflict, but the more your force is spread out.

dwarf fortress adventure mode training

The precise values are in the raws(item_weapon.txt).Ĭontact area is more contact. The larger the weapon the larger the actual contact area and penetration etc(they scale with weapon size, and warhammers and battle axes are bigger than maces and knives, etc). Each attack has a contact area, a damage type, a velocity multiplier, and a penetration value. I'll defer to alexanderpas and his excellent answer on weapon materials, but in terms of actual weapon shapes, there are a number of things of interest he hasn't mentioned.Įach weapon has a size and a number of attacks(stab, slash, slap with flat, hit with pommel, etc). Steel has a slightly higher rate of critical wounds, while silver is slightly more likely to penetrate armor. Notes: All six non-adamantine metals perform nearly identically.

  • Better: Copper, Bismuth Bronze, Bronze, Iron.
  • The materials for weapons doing Blunt Damage.
  • Notes: Copper is better at piercing Iron armor than Bronze is, but Bronze pierces Copper and Bronze armor and better than Copper does
  • Terrible: Adamantine (for missiles), Silver.
  • The materials for weapons doing Edged Damage.
  • (examples are: swords, axes, daggers, and picks.) If you want to sever limbs, an edged weapon is probably your best bet.
  • Edged weapons generally have smaller contact surfaces than blunt weapons, which gives them more penetration power.
  • (examples are: hammers, maces, and melee attacks with crossbows.)

    dwarf fortress adventure mode training

    They are not designed to kill, but to incapitate, and they do that very well. Blunt weapons tend to be more effective when they have greater weight.

    dwarf fortress adventure mode training

  • Blunt weapons generally have poor penetration but are good for bruising and breaking internal bones and tissues.
  • There are two different types of attack, namely blunt and edged (sharp) In addition, each different weapon and material has different stats for Yield, Fracture and Elasticity, which are used to simulate proper Stress & Strain.Īs this makes it impossible to give specifics, the general consensus is: (I will be ignoring training weapons here, as they're pretty inefectve in combat.) There are two important things when comparing weapons, the material it is made from, and the attack type used.














    Dwarf fortress adventure mode training